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Toon boom studio transparent
Toon boom studio transparent










toon boom studio transparent
  1. TOON BOOM STUDIO TRANSPARENT HOW TO
  2. TOON BOOM STUDIO TRANSPARENT PRO
  3. TOON BOOM STUDIO TRANSPARENT SERIES
  4. TOON BOOM STUDIO TRANSPARENT DOWNLOAD

Then we will adjust the timing of that sequence to learn more about how to use the timeline in our animating. In the first slide show we will import those six PNG files into a TBS "image" element and create an animation sequence. I imported the original image into Photoshop and cut out each pose, placed them on to transparent backgrounds and saved each one as a PNG formatted image file. I don't remember the name of the artist who made these images but I knew they would make great imports for a TBS animation tutorial.

TOON BOOM STUDIO TRANSPARENT SERIES

While doing some research on another project, I came across this great series of boxing poses.

TOON BOOM STUDIO TRANSPARENT DOWNLOAD

I've included a download of the images I used at the end of this tutorial. It is a very detailed tutorial and after you have read through it once or twice you are encouraged to actually do the work yourself because that's the best way to learn. And you will learn how to cut up and animate your imported images. You will learn how to use the "set exposure" command to adjust and tweak the timing of an animation sequence. You will learn how to import images into "image" elements and also how to import images into "drawing" elements. In this Part 1 you will learn about some of the differences between "image" elements and "drawing" elements.

toon boom studio transparent

I plan on covering in detail many of the fundamental concepts of working with TBS in this series. This the beginning of a new "Basics" series for Toon Boom Studio. I hope you enjoyed this article and learned some new things too. It is a great complementary drawing program for cartoon making in Toon Boom Studio. In fact the drawing of Myron was also created in SketchBook Pro.

TOON BOOM STUDIO TRANSPARENT PRO

Armed with the new ideas you just got from this article, they may be even more informative than when you originally read them.įor those interested, the two background prop drawings of the tree and the log were created in SketchBook Pro 2010. You might want to go back and re-read some of the prior articles in the Learning Track listing. We will continue to explore and expand on these and other concepts in the next installment, part 3. You should also begin to have a whole new point of reference when you are thinking about the use of key framing when you are putting together a movie. You should now have a new level of appreciation for the purpose of Drawing View and the totally different purpose of Camera View. There have been plenty of concepts introduced in the second installment of Toon Boom Fundamentals. When you are key frame animating, you are making cell display adjustments to be used when a specific frame of your "film" is being "photographed". Key framing is just Toon Boom's method of adjusting and setting specific knobs and dials for controlling it's own multi-plane animation stand. And you should be beginning to understand that key framing is just controlling how a cell is displayed (photographed) and it doesn't alter the cell itself but rather just changes how the cell is positioned and oriented with respect to the "camera". You should now be making the connections between physical cells and "cells" created in Toon Boom. I hope that by following that slide show you are beginning to understand the direct analogy between how Toon Boom works and how real world photographic animation used to be done before computers replaced the physical art work and animation camera stand. Even if you consider yourself a Toon Boom veteran, there should be some "slap your forehead" moments of understanding coming your way. Those concepts will take on even greater significance as you read through this next slide show presentation.

toon boom studio transparent

If you followed the presentation in that first slide show, you should now begin to appreciate the different purposes of Drawing View (your drawing board) and Camera View (your multi-plane animation camera stand). We are covering a lot of material in part 2 so be sure to take advantage of the navigation features of the slide shows and flip back and forth as you read and follow the material presented. I've discussed this previously in other articles but I expect some "light bulbs" of creativity will turn on for many people after you read this latest presentation. You will also get some very enlightening insight into the make-up of the animation stand and how analogous Toon Boom is to photographic animation production. You will learn about the major work areas in Toon Boom Studio and get a better understanding for why they exist and why they are separated. In part 2 you will be introduced to some fundamental concepts of animating and animation production. If you have not previously read Toon Boom Fundamentals - The Basics Part 1 you can do that now or after you read this installment. This is the second in a series on the fundamentals of animation and using Toon Boom Studio.












Toon boom studio transparent